Negotiable
Fixed-Term
Remote
Greater London, England, United Kingdom
Summary: Radical Forge is seeking a mid-level game design generalist to contribute to the development of their newest IP, Southfield. The ideal candidate will possess a blend of technical and creative skills, focusing on feature implementation and enhancing player experience. This role emphasizes collaboration and continuous learning within a supportive and respectful work culture. The position is fully remote within the UK and is initially a 12-month fixed-term contract.
Key Responsibilities:
- Implementation of features and missions at all points throughout their lifecycle; designing, planning, scripting, prototyping, iterating and balancing.
- Identifying and resolving design-related issues to drive quality and ensure the best possible player experience.
- Participating in the production process; creating and contributing to documentation as well as maintaining and developing best practices throughout the production process.
- Championing design from conception to completion.
Key Skills:
- A broad understanding of games across a wide range of genres, especially narrative driven games.
- Experience using Unreal Engine over at least one complete development cycle.
- Experience with prototyping and responsive iteration and balancing.
- Understanding of player focussed game flow, loops and structure.
- Strong understanding of player psychology, player motivations and how and when to apply them.
- Excellent communications skills; ability to present your ideas clearly in written form, using visual aids where appropriate.
- A disciplined approach to workflow and the development process.
- Able to confidently work with other teams and disciplines.
Salary (Rate): undetermined
City: Greater London
Country: United Kingdom
Working Arrangements: remote
IR35 Status: fixed-term
Seniority Level: Mid-Level
Industry: IT
Our Mission Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021 the company created their first original IP, 'Bright Paw', which was published on PC, Nintendo Switch, Xbox One/Series S/X, Google and iOS by Rogue Games. We are currently working on our newest IP, Southfield, which you can look forward to playing soon!! Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.
Your Mission Radical Forge is looking for a mid-level, game design generalist. The ideal candidate will combine technical skills with creative flair; understanding of what makes a great feature and how to implement it. They’ll be eager to continue learning and to develop new skills as required.
Responsibilities
- Implementation of features and missions at all points throughout their lifecycle; designing, planning, scripting, prototyping, iterating and balancing
- Identifying and resolving design-related issues to drive quality and ensure the best possible player experience
- Participating in the production process; creating and contributing to documentation as well as maintaining and developing best practices throughout the production process.
- Championing design from conception to completion.
Essential Skills Summary
- A broad understanding of games across a wide range of genres, especially narrative driven games.
- Experience using Unreal Engine over at least one complete development cycle.
- Experience with prototyping and responsive iteration and balancing.
- Understanding of player focussed game flow, loops and structure.
- Strong understanding of player psychology, player motivations and how and when to apply them
- Excellent communications skills; ability to present your ideas clearly in written form, using visual aids where appropriate.
- A disciplined approach to workflow and the development process.
- Able to confidently work with other teams and disciplines.
Desirable
- Experience implementing narrative, missions and quests.
- Understanding of user experience design principles.
- Experience in more than one commercial or in-house game engine.
- Level design experience.
- Comfortable with reading code.
This role can be fully remote within the UK. We will require all applicants to have a pre-existing right to work in the UK. The role will initially be a 12 month Fixed Term contract with the potential to extend after this.
Equal Opportunities Promise All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider employment for qualified applicants with criminal records in accordance with applicable law.