Core Responsibilities
- Own and maintain the design vision and quality of a portfolio of externally developed game projects.
- Collaborate with internal stakeholders to ensure each project is aligned with product, franchise and company goals.
- Define design goals, pillars, principles and requirements for each project.
- Identify and document the success criteria for each project.
- Forsee risks or issues with a game’s design or feature before implementation and provide clear reports on these for review by internal stakeholders.
- Provide clear verbal and written feedback throughout the development of each project.
- Assess and provide the suitable level of hands-on involvement for each project and each development stage within them.
- Empower the external teams to take ownership of the design as much as possible.
- Recognise and adapt when a project needs an adjustment to their level of design input.
- Review and feedback on design documentation, specifications and feature designs at an implementation level.
- Work with external designers to solve design problems and optimize the gameplay experience.
- Identify risks or gaps to the design and work with the external partners to resolve them, escalating to the Design Director if necessary.
- Regularly play and assess the projects and use feedback from internal playtest sessions to inform design decisions and improvements.
- Ensure external partners always understand and meet the high-level creative goals of the project.
- Assist with design work on internal projects when necessary.
- A passion for playing and creating games.
- Employed as a Game Designer on at least one commercial game from conception to completion.
- Excellent understanding and working knowledge of the Unity game engine.
- Demonstrable level design experience.
- Demonstrable experience in providing detailed verbal and written feedback for other designers’ work.
- Excellent interpersonal skills and a proven ability to liaise effectively with all game development disciplines.
- Deep understanding of game design and mechanics.