job summary
Join the team behind Minecraft to support and streamline engineering operations across one of the world's most beloved gaming franchises. As a Producer for the Engineering Systems team, you will empower developers, artists, and testers by ensuring code check-in pipelines, automated tests, and build releases run efficiently.
location: Telecommute
job type: Contract
salary: $37.88 - 47.88 per hour
work hours: 8am to 5pm
education: Bachelors
responsibilities
- Facilitate sprint planning, daily stand-ups, retrospectives, and backlog refinement.
- Organize ADO work items, user stories, dependency tracking, and milestone calendars.
- Partner with QA and release teams to track validation dependencies, readiness signals, and critical path blockers.
- Maintain action logs and follow up on at-risk deliverables to keep cross-functional schedules aligned.
qualifications
REQUIRED QUALIFICATIONS
Bachelor's Degree in a related technical or business field, or equivalent practical experience.
4+ years of experience in technical program management, product development, or technical production.
Proven expertise in Agile/Scrum methodologies and delivery tracking.
Deep familiarity with workflow tools such as Azure DevOps (ADO), Jira, or Confluence.
PREFERRED QUALIFICATIONS
5-7 years of production or TPM experience within a game development studio.
Strong ability to cross-functionally align software engineers, creative artists, and executive stakeholders.
Track record of facilitating asynchronous and live sprint rituals with minimal management overhead.
skills
Agile execution,Confluence,Jira,ADO,Azure DevOps,Minecraft,Agile / Scrum,Engineering Systems,adaptable,highly organized,leadership,partnership,conflict resolution,dashboards,Gaming Industry,QA,risk mitigation,stakeholder communication,test plan,triage,user story,validation plans