Technical Artist - Virtual Reality

Technical Artist - Virtual Reality

Posted 1 day ago by Principle HR

£75,000 Per year
Undetermined
Remote
England

Summary: The Technical Artist role focuses on delivering high-performing visuals in a Unity-based VR environment for a leading technology company's gaming project. This fully remote contract position requires a candidate with extensive experience in Unity and a strong understanding of rendering pipelines and performance optimization. The role emphasizes the creation of both 3D and 2D assets, including procedural workflows and real-time VFX. The contract is set to last until the end of the year.

Key Responsibilities:

  • Deliver polished, high-performing real-time visuals in a Unity-based VR environment.
  • Create both 3D and 2D assets, including procedural workflows.
  • Optimize performance for mobile/VR applications.
  • Write shaders (HLSL or equivalent) for visual effects.
  • Implement real-time VFX using VFX Graph and Particle Systems.

Key Skills:

  • 5+ years working with Unity (production level).
  • Strong understanding of rendering pipelines (Forward/Built-in) and performance optimization.
  • Hands-on experience writing shaders (HLSL or equivalent).
  • Proven experience creating both 3D and 2D assets, including procedural workflows.
  • Solid experience with real-time VFX (VFX Graph / Particle Systems).

Salary (Rate): £75000 yearly

City: undetermined

Country: England

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Technical Artist (Unity / Virtual Reality) - Fully Remote in the UK

Contract until the end of the year

£66,000-£75,00 pro rata

We're working with a leading technology company on a high-impact gaming project and are looking for a Technical Artist who thrives at the intersection of visuals and performance. This role is focused on delivering polished, high-performing real-time visuals in a Unity-based VR environment.

Non-negotiable experience:

  • 5+ years working with Unity (production level)
  • Strong understanding of rendering pipelines (Forward/Built-in) and performance optimisation, particularly for mobile/VR
  • Hands-on experience writing shaders (HLSL or equivalent)
  • Proven experience creating both 3D and 2D assets, including procedural workflows (e.g. baking data into textures/meshes)
  • Solid experience with real-time VFX (VFX Graph / Particle Systems)

Apply today, deadline Monday 20th April!