£75,000 Per year
Undetermined
Remote
England
Summary: The Technical Artist role focuses on delivering high-performing visuals in a Unity-based VR environment for a leading technology company's gaming project. This fully remote contract position requires a candidate with extensive experience in Unity and a strong understanding of rendering pipelines and performance optimization. The role emphasizes the creation of both 3D and 2D assets, including procedural workflows and real-time VFX. The contract is set to last until the end of the year.
Key Responsibilities:
- Deliver polished, high-performing real-time visuals in a Unity-based VR environment.
- Create both 3D and 2D assets, including procedural workflows.
- Optimize performance for mobile/VR applications.
- Write shaders (HLSL or equivalent) for visual effects.
- Implement real-time VFX using VFX Graph and Particle Systems.
Key Skills:
- 5+ years working with Unity (production level).
- Strong understanding of rendering pipelines (Forward/Built-in) and performance optimization.
- Hands-on experience writing shaders (HLSL or equivalent).
- Proven experience creating both 3D and 2D assets, including procedural workflows.
- Solid experience with real-time VFX (VFX Graph / Particle Systems).
Salary (Rate): £75000 yearly
City: undetermined
Country: England
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Technical Artist (Unity / Virtual Reality) - Fully Remote in the UK
Contract until the end of the year
£66,000-£75,00 pro rata
We're working with a leading technology company on a high-impact gaming project and are looking for a Technical Artist who thrives at the intersection of visuals and performance. This role is focused on delivering polished, high-performing real-time visuals in a Unity-based VR environment.
Non-negotiable experience:
- 5+ years working with Unity (production level)
- Strong understanding of rendering pipelines (Forward/Built-in) and performance optimisation, particularly for mobile/VR
- Hands-on experience writing shaders (HLSL or equivalent)
- Proven experience creating both 3D and 2D assets, including procedural workflows (e.g. baking data into textures/meshes)
- Solid experience with real-time VFX (VFX Graph / Particle Systems)
Apply today, deadline Monday 20th April!