Senior Sound Designer

Senior Sound Designer

Posted 2 days ago by Mercor

Negotiable
Outside
Remote
United Kingdom

Summary: The Audio, Music, and Sound Specialist role at Mercor involves collaborating with AI labs to create immersive soundscapes and enhance audio-visual synchronization. This project-based contract position is remote, requiring 30–40 hours per week. Candidates should have a strong background in sound design and audio engineering, with proficiency in industry-standard tools. The role offers competitive compensation based on experience and geography.

Key Responsibilities:

  • Identify and describe soundscapes of audio-visual content
  • Create and edit foley effects for realistic audio tracks
  • Engineer sound for clarity and immersion
  • Evaluate and refine AI-generated sound outputs

Key Skills:

  • 3+ years of professional experience in sound design, audio engineering, or related fields
  • Proven track record in film, gaming, music production, or immersive media projects
  • Proficiency with industry-standard audio tools (e.g., Pro Tools, Logic Pro, Ableton, Reaper)
  • Strong creative judgment and attention to sonic detail
  • Ability to deliver polished outputs independently and remotely

Salary (Rate): £65.00/hour

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: outside IR35

Seniority Level: Mid-Level

Industry: IT

Detailed Description From Employer:

Company Introduction Mercor connects elite creative and technical talent with leading AI research labs. Headquartered in San Francisco, our investors include Benchmark , General Catalyst , Peter Thiel , Adam D'Angelo , Larry Summers , and Jack Dorsey .

Role Overview Position: Audio, Music, and Sound Specialist – Project-Based Contract, Remote Commitment: 30–40 hours/week Mission: Collaborate with AI labs to create immersive soundscapes and seamless audio-visual synchronization. Shape how AI systems understand, generate, and align sound with emotion and storytelling.

Responsibilities

  • Identify and describe soundscapes of audio-visual content
  • Create and edit foley effects for realistic audio tracks
  • Engineer sound for clarity and immersion
  • Evaluate and refine AI-generated sound outputs

Requirements / Qualifications

Must-Have Qualifications

  • 3+ years of professional experience in sound design, audio engineering, or related fields
  • Proven track record in film, gaming, music production, or immersive media projects
  • Proficiency with industry-standard audio tools (e.g., Pro Tools, Logic Pro, Ableton, Reaper)
  • Strong creative judgment and attention to sonic detail
  • Ability to deliver polished outputs independently and remotely

Engagement Details Remote and asynchronous – set your own schedule

Compensation: $45-$65/hour depending on experience and geography

Paid weekly via Stripe Connect

Contract Type: Independent contracting Project-based contract with potential for ongoing collaborations

Application Process Submit your resume or portfolio highlighting relevant audio work Complete a brief interview to share your expertise and preferred areas of focus Apply through Mercor to shape frontier AI research.