Renderman Plugin Developer - Remote Europe

Renderman Plugin Developer - Remote Europe

Posted 4 days ago by TechNET Immersive

Negotiable
Undetermined
Remote
England, United Kingdom

Summary: The role of Freelance RenderMan Plugin Developer involves creating a custom plugin using the RenderMan SDK for a proprietary volumetric imaging system. This short-term contract, lasting 2 to 3 months, requires collaboration with a technical team to ensure compatibility with existing rendering workflows. The position is remote, with a preference for candidates in EU or UK time zones. The developer will work independently on focused deliverables related to high-end film and virtual production.

Key Responsibilities:

  • Developing a plugin using the RenderMan C++ SDK
  • Working on low-level rendering extensions (e.g. camera, output drivers, filters)
  • Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
  • Supporting testing and potential debugging if needed

Key Skills:

  • Proven experience developing with the RenderMan SDK
  • Comfortable creating plugins or extensions such as custom cameras, output drivers, and geometry/shading modules
  • Strong programming skills in C++
  • Ideally some Python scripting ability
  • Up-to-date knowledge of modern RenderMan versions
  • Comfortable working independently on focused deliverables

Salary (Rate): undetermined

City: England

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred)

We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.

The Role

You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.

What You’ll Be Doing

  • Developing a plugin using the RenderMan C++ SDK
  • Working on low-level rendering extensions (e.g. camera, output drivers, filters)
  • Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
  • Supporting testing and potential debugging if needed

What We’re Looking For

  • Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
  • Comfortable creating plugins or extensions such as: Custom cameras, Output drivers, Geometry/shading modules
  • Strong programming skills in C++
  • Ideally some Python scripting ability
  • Up-to-date knowledge of modern RenderMan versions (not legacy only)
  • Comfortable working independently on focused deliverables

Nice to Have

  • Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
  • Familiarity with Houdini or Maya rendering workflows
  • Background in VFX, animation, or real-time graphics pipelines

Details

  • Duration: 2–3 months
  • Start date: ASAP or within 4 weeks
  • Location: Remote, EU or UK time zone overlap preferred
  • Rate: Competitive freelance day rate, negotiable