Negotiable
Undetermined
Remote
England, United Kingdom
Summary: The role of Freelance RenderMan Plugin Developer involves creating a custom plugin using the RenderMan SDK for a proprietary volumetric imaging system. This short-term contract, lasting 2 to 3 months, requires collaboration with a technical team to ensure compatibility with existing rendering workflows. The position is remote, with a preference for candidates in EU or UK time zones. The developer will work independently on focused deliverables related to high-end film and virtual production.
Key Responsibilities:
- Developing a plugin using the RenderMan C++ SDK
- Working on low-level rendering extensions (e.g. camera, output drivers, filters)
- Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
- Supporting testing and potential debugging if needed
Key Skills:
- Proven experience developing with the RenderMan SDK
- Comfortable creating plugins or extensions such as custom cameras, output drivers, and geometry/shading modules
- Strong programming skills in C++
- Ideally some Python scripting ability
- Up-to-date knowledge of modern RenderMan versions
- Comfortable working independently on focused deliverables
Salary (Rate): undetermined
City: England
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred)
We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.
The Role
You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.
What You’ll Be Doing
- Developing a plugin using the RenderMan C++ SDK
- Working on low-level rendering extensions (e.g. camera, output drivers, filters)
- Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
- Supporting testing and potential debugging if needed
What We’re Looking For
- Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
- Comfortable creating plugins or extensions such as: Custom cameras, Output drivers, Geometry/shading modules
- Strong programming skills in C++
- Ideally some Python scripting ability
- Up-to-date knowledge of modern RenderMan versions (not legacy only)
- Comfortable working independently on focused deliverables
Nice to Have
- Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
- Familiarity with Houdini or Maya rendering workflows
- Background in VFX, animation, or real-time graphics pipelines
Details
- Duration: 2–3 months
- Start date: ASAP or within 4 weeks
- Location: Remote, EU or UK time zone overlap preferred
- Rate: Competitive freelance day rate, negotiable