Unseen Logic Interactive is looking for a Level Designer to join Last Rituel, an atmospheric psychological horror game currently in beta development in Unreal Engine 5.5.
The core gameplay systems are already implemented, including exploration, investigation, puzzle mechanics and the game's signature mirror mechanic.
We are now looking for a Level Designer who can help transform these systems into stronger, more engaging player experiences.
What you'll work on
- Level flow and player progression
- Exploration and environmental storytelling
- Puzzle placement and pacing
- Atmosphere-driven level design
- Blockouts and iterative level development
- Long-term level design throughout the full game
What we're looking for
- Experience with Unreal Engine
- A strong Level Design portfolio
- Understanding of gameplay flow and player psychology
- Interest in psychological horror and atmospheric games
- Ability to work independently and collaborate remotely
Collaboration
This is a remote, long-term RevShare collaboration, not a salaried position.
The exact revenue-share structure will be discussed based on experience, scope of contribution and long-term involvement.
Last Rituel is being developed as an indie project with existing voice/audio collaborations, and we are preparing the project for publisher outreach.
If you're interested in helping shape the world and gameplay of Last Rituel, we'd love to see your portfolio.