Lead Designer

Lead Designer

Posted 1 day ago by Panic Stations

Negotiable
Undetermined
Remote
London, England, United Kingdom

Summary: The role of Lead Designer at a new remote games studio involves leading a small team on a multiplayer, physics-driven title. The ideal candidate will be hands-on, contributing directly to prototyping and game development while championing the project's vision. This position is a 12-month contract aimed at individuals who thrive in a collaborative and fast-paced environment. The studio values resourcefulness and autonomy in its team members.

Key Responsibilities:

  • Lead the vision and scope of the project, championing concepts and communicating effectively with the team.
  • Direct the team through the prototyping period, making decisions on what to prototype first and iterating to enhance gameplay.
  • Build and iterate in-engine, creating early 3D environments and levels in Unity while ensuring quality and polish.
  • Lead a small design team to ship content and additional gameplay, providing insightful feedback to the levels team.

Key Skills:

  • Experience in shipped console/PC multiplayer titles in a leadership role.
  • Experience with at least one shipped Unity project.
  • Demonstrated hands-on work and prototyping skills.
  • Passion for indie games and ‘friendslop’ titles.
  • Comfortable working in a small, fast-moving team.

Salary (Rate): undetermined

City: London

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: Other

Detailed Description From Employer:

We're a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We're looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team! This is a 12-month contract.

Key Responsibilities

  • 1 - Lead the vision and scope of the project
  • Success looks like: Take a concept from Panic Stations' founders and flesh it out into a vision that you can confidently champion & communicate to the team
  • Understand what makes physics games emergent & fun to play
  • Have strong UX/UI intuition to make decisions
  • 2 - Direct the team through prototyping period
  • Lead the charge deciding what to prototype first
  • Get stuck in to help balance & iterate to ‘find the fun'
  • Make the tough decisions around what to keep & what to bin
  • 3 - Build & iterate in-engine
  • Build early 3D environments & levels in Unity
  • Own the ‘3Cs' & work closely with the team to deliver tight, fun controls
  • Be the final say in polish and quality to get the game ship-ready
  • 4 - Lead a small design team to ship content & additional gameplay
  • Be the owner of quality & direction for level content, giving insightful feedback to the levels team

Requirements

  • Shipped console/PC multiplayer titles in a leadership role
  • Shipped at least 1 Unity project
  • Clear demonstration of hands-on work and prototyping
  • Passion for indie games and ‘friendslop' titles
  • Comfortable working in a small, fast moving team

Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.