Negotiable
Undetermined
Remote
London, England, United Kingdom
Summary: The role of Lead Designer at a new remote games studio involves leading a small team on a multiplayer, physics-driven title. The ideal candidate will be hands-on, contributing directly to prototyping and game development while championing the project's vision. This position is a 12-month contract aimed at individuals who thrive in a collaborative and fast-paced environment. The studio values resourcefulness and autonomy in its team members.
Key Responsibilities:
- Lead the vision and scope of the project, championing concepts and communicating effectively with the team.
- Direct the team through the prototyping period, making decisions on what to prototype first and iterating to enhance gameplay.
- Build and iterate in-engine, creating early 3D environments and levels in Unity while ensuring quality and polish.
- Lead a small design team to ship content and additional gameplay, providing insightful feedback to the levels team.
Key Skills:
- Experience in shipped console/PC multiplayer titles in a leadership role.
- Experience with at least one shipped Unity project.
- Demonstrated hands-on work and prototyping skills.
- Passion for indie games and ‘friendslop’ titles.
- Comfortable working in a small, fast-moving team.
Salary (Rate): undetermined
City: London
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: Other
We're a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We're looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team! This is a 12-month contract.
Key Responsibilities
- 1 - Lead the vision and scope of the project
- Success looks like: Take a concept from Panic Stations' founders and flesh it out into a vision that you can confidently champion & communicate to the team
- Understand what makes physics games emergent & fun to play
- Have strong UX/UI intuition to make decisions
- 2 - Direct the team through prototyping period
- Lead the charge deciding what to prototype first
- Get stuck in to help balance & iterate to ‘find the fun'
- Make the tough decisions around what to keep & what to bin
- 3 - Build & iterate in-engine
- Build early 3D environments & levels in Unity
- Own the ‘3Cs' & work closely with the team to deliver tight, fun controls
- Be the final say in polish and quality to get the game ship-ready
- 4 - Lead a small design team to ship content & additional gameplay
- Be the owner of quality & direction for level content, giving insightful feedback to the levels team
Requirements
- Shipped console/PC multiplayer titles in a leadership role
- Shipped at least 1 Unity project
- Clear demonstration of hands-on work and prototyping
- Passion for indie games and ‘friendslop' titles
- Comfortable working in a small, fast moving team
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.