Negotiable
Undetermined
Remote
United Kingdom
Summary: The Game Tools & Modding Engineer role involves designing and developing game systems and engine-level features using C++ and various game engines. The position focuses on enhancing user experience through tools and modding, optimizing performance across rendering pipelines, and collaborating with cross-functional teams. This contract role offers flexible hours ranging from 10 to 40 hours per week and is fully remote. Candidates should have strong experience in game development and real-time graphics programming.
Key Responsibilities:
- Design and develop game systems and engine-level features using C++ and game engines.
- Develop tools and modding related to games to enhance user experience.
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance.
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay.
- Build and extend tools, pipelines, and engine systems to support ongoing development efforts.
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences.
Key Skills:
- Strong relevant experience in game development or real-time graphics programming, ideally between 3 to 5 years.
- Strong proficiency in C++ programming language.
- Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL.
- Solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts.
- Experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques.
Salary (Rate): £80.00/hr
City: undetermined
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Game Tools & Modding Engineer
Type: Contract
Compensation: $20 - $80/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games to enhance user experience
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
- Build and extend tools, pipelines, and engine systems to support ongoing development efforts
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
Requirements
- Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to 5 years
- Demonstrate strong proficiency in C++ programming language
- Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL
- Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
- Have experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques
Application Process
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage