Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote

Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote

Posted Today by Crossing Hurdles

Negotiable
Undetermined
Remote
United Kingdom

Summary: The Game Tools & Modding Engineer role involves designing and developing game systems and engine-level features using C++ and various game engines. The position focuses on enhancing user experience through tools and modding, optimizing performance across rendering pipelines, and collaborating with cross-functional teams. This contract role offers flexible hours ranging from 10 to 40 hours per week and is fully remote. Candidates should have strong experience in game development and real-time graphics programming.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games to enhance user experience.
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance.
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay.
  • Build and extend tools, pipelines, and engine systems to support ongoing development efforts.
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences.

Key Skills:

  • Strong relevant experience in game development or real-time graphics programming, ideally between 3 to 5 years.
  • Strong proficiency in C++ programming language.
  • Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL.
  • Solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts.
  • Experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques.

Salary (Rate): £80.00/hr

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Game Tools & Modding Engineer

Type: Contract

Compensation: $20 - $80/hour

Location: Remote

Commitment: 10-40 hrs/week

Role Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games to enhance user experience
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
  • Build and extend tools, pipelines, and engine systems to support ongoing development efforts
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences

Requirements

  • Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to 5 years
  • Demonstrate strong proficiency in C++ programming language
  • Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL
  • Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
  • Have experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques

Application Process

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage