Negotiable
Undetermined
Remote
Middlesbrough, England, United Kingdom
Summary: The Graphics Engineer role at Radical Forge involves collaborating with artists and engineers to design and implement rendering features for games. The position requires optimizing existing graphics features and solving rendering problems within the company's in-house graphics engine. The ideal candidate should have a strong background in game programming and a passion for graphics technology. This is a fully remote position initially offered as a 12-month contract with potential for extension.
Key Responsibilities:
- Work closely with artists and engineers to design, research, schedule, and implement rendering features.
- Help optimize and polish existing graphics features.
- Find solutions to rendering problems and maintain current systems.
- Work within the new in-house graphics engine and tools.
Key Skills:
- 3+ years game industry programming experience.
- Strong knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL.
- Familiarity with global lighting methods, dynamic lighting, shadow rendering, and similar concepts.
- 3D math skills.
- Passion for graphics programming and staying on top of current techniques.
- Ability to write clear, maintainable, portable code.
- Self-motivated team player with a strong work ethic and cooperative attitude.
- Degree in Computer Science or equivalent work experience.
- Knowledge of rendering APIs (D3D12, Vulkan).
- Experience with MMOs, as a player or developer.
- Strong debugging skills.
Salary (Rate): undetermined
City: Middlesbrough
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Our Mission Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021, the company created its first original IP, 'Brightpaw', which Rogue Games published on PC, Nintendo Switch, Xbox One/Series S/X, Google, and iOS. The studio is currently working on the much-anticipated silly, physics-based, sandbox farming game, 'Southfield'. Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.
Your Mission Work closely with artists and engineers to design, research, schedule and implement rendering features Help optimise and polish existing graphics features Finding solutions to rendering problems and maintaining our current systems Work within on our new in-house graphics engine and tools Ideal Applicant 3+ years game industry programming experience Strong knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts 3D math skills Passion for graphics programming and staying on top of current techniques Ability to write clear, maintainable, portable code Must be a self-motivated team player with a strong work ethic and cooperative attitude Degree in Computer Science or equivalent work experience Knowledge of rendering APIs (D3D12, Vulkan) Experience with MMOs, as a player or developer Strong debugging skills This role is fully remote. The role will initially be a 12 month contract with the potential to extend after this. Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!