Negotiable
Undetermined
Remote
Remote
Summary: The Game Tools & Modding Engineer role involves designing and developing game systems and engine-level features using C++ and various game engines. The position requires collaboration with designers, artists, and engineers to enhance user experience through tools and modding. The engineer will also focus on optimizing performance across rendering pipelines and graphics systems. This is a contract position with a commitment of 10-40 hours per week, fully remote.
Key Responsibilities:
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games to enhance user experience
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
- Build and extend tools, pipelines, and engine systems to support ongoing development efforts
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
Key Skills:
- Strong relevant experience in game development or real-time graphics programming
- Strong proficiency in C++ programming language
- Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal
- Solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
- Experience with Unreal Engine or similar game engines
- Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading
Salary (Rate): £80 hourly
City: undetermined
Country: undetermined
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Game Tools & Modding Engineer
Type: Contract
Compensation: $20 - $80/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games to enhance user experience
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
- Build and extend tools, pipelines, and engine systems to support ongoing development efforts
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
Requirements
- Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to
- Demonstrate strong proficiency in C++ programming language
- Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal is required
- Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
- Experience with Unreal Engine or similar game engines is essential for this role
- Have familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading
Application Process
- Easy Apply on Dice
- Check email for next steps
- Participate in resume evaluation & interview stage