Negotiable
Undetermined
Remote
United Kingdom
Summary: The Game Programmer role focuses on developing and optimizing game scenarios using frameworks like MonoGame, libGDX, and Cocos2d-x. The position requires collaboration with AI researchers and involves translating gameplay requirements into reusable code components. Strong programming skills in C#, C++, and Java are essential, along with the ability to work independently in a remote environment.
Key Responsibilities:
- Design, build, and optimize game scenarios using MonoGame, libGDX, and/or Cocos2d-x frameworks.
- Collaborate with AI researchers to develop environments for training advanced AI agents.
- Translate gameplay requirements into scalable and reusable code components.
- Debug, test, and enhance existing codebases for performance and quality.
- Document technical designs and workflows to support team knowledge sharing.
- Participate in code reviews and provide feedback on game framework best practices.
- Communicate progress, challenges, and insights effectively with cross-functional teams.
Key Skills:
- Strong experience developing games with MonoGame, libGDX, or Cocos2d-x.
- Proficiency in C#, C++, and Java programming languages.
- Solid understanding of game architecture, optimization techniques, and cross-platform development.
- Strong problem-solving and debugging skills for complex systems.
- Ability to work independently in a remote, distributed team environment.
- Excellent written and verbal communication skills.
- Interest in applying game development expertise to AI model training and research.
Salary (Rate): £120.00/hour
City: undetermined
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Game Dev (Frameworks)
Type: Hourly contract
Compensation: $80 - $120/hour
Location: Remote
Commitment: 10–40 hours/week
Role Responsibilities
- Design, build, and optimize game scenarios using MonoGame, libGDX, and/or Cocos2d-x frameworks.
- Collaborate with AI researchers to develop environments for training advanced AI agents.
- Translate gameplay requirements into scalable and reusable code components.
- Debug, test, and enhance existing codebases for performance and quality.
- Document technical designs and workflows to support team knowledge sharing.
- Participate in code reviews and provide feedback on game framework best practices.
- Communicate progress, challenges, and insights effectively with cross-functional teams.
Requirements
- Strong experience developing games with MonoGame, libGDX, or Cocos2d-x.
- Proficiency in C#, C++, and Java programming languages.
- Solid understanding of game architecture, optimization techniques, and cross-platform development.
- Strong problem-solving and debugging skills for complex systems.
- Ability to work independently in a remote, distributed team environment.
- Excellent written and verbal communication skills.
- Interest in applying game development expertise to AI model training and research.
Application Process (Takes 20 Min)
Easy Apply on LinkedIn
Check email for next steps
Participate in resume evaluation & interview stage