Game Engine Developer (Cocos2d-x, C++) | Remote

Game Engine Developer (Cocos2d-x, C++) | Remote

Posted 6 days ago by Crossing Hurdles

Negotiable
Undetermined
Remote
United Kingdom

Summary: The Game Developer (Cocos2d-x) role involves designing, developing, and maintaining game engine features using Cocos2d-x and C++. The position requires collaboration with various teams to optimize performance and ensure cross-platform functionality while working remotely. The developer will also troubleshoot complex issues and stay updated on advancements in game technologies.

Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x and C++.
  • Optimize rendering performance, memory usage, and cross-platform functionality.
  • Build scalable and maintainable architectures for multi-platform game deployment.
  • Collaborate with designers, artists, and QA teams to implement and refine features.
  • Troubleshoot and resolve complex engine and performance issues.
  • Stay updated on advancements in game engine technologies and recommend improvements.
  • Communicate technical concepts clearly within a distributed team environment.

Key Skills:

  • Strong experience developing with Cocos2d-x and C++ for game projects.
  • Solid understanding of computer graphics, rendering pipelines, and optimization techniques.
  • Experience deploying games across mobile, desktop, and console platforms.
  • Strong knowledge of cross-platform development challenges and solutions.
  • Excellent written and verbal communication skills with attention to detail.
  • Strong problem-solving skills in complex technical environments.
  • Ability to work independently in a fast-paced remote setting.

Salary (Rate): £120.00 hourly

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Game Developer (Cocos2d-x)
Type: Hourly contract
Compensation: $50 - $120/hour
Location: Remote
Commitment: 10 40 hours/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x and C++.
  • Optimize rendering performance, memory usage, and cross-platform functionality.
  • Build scalable and maintainable architectures for multi-platform game deployment.
  • Collaborate with designers, artists, and QA teams to implement and refine features.
  • Troubleshoot and resolve complex engine and performance issues.
  • Stay updated on advancements in game engine technologies and recommend improvements.
  • Communicate technical concepts clearly within a distributed team environment.

Requirements

  • Strong experience developing with Cocos2d-x and C++ for game projects.
  • Solid understanding of computer graphics, rendering pipelines, and optimization techniques.
  • Experience deploying games across mobile, desktop, and console platforms.
  • Strong knowledge of cross-platform development challenges and solutions.
  • Excellent written and verbal communication skills with attention to detail.
  • Strong problem-solving skills in complex technical environments.
  • Ability to work independently in a fast-paced remote setting.

Application Process (Takes 20 Min)
Easy Apply on LinkedIn
Check email for next steps
Participate in resume evaluation & interview stage