Game Development Framework Specialist (Remote)

Game Development Framework Specialist (Remote)

Posted Today by Hired

Negotiable
Undetermined
Remote
London Area, United Kingdom

Summary: Join a global leader in the Artificial Intelligence industry as a Game Development Framework Specialist on a contract basis. This remote role focuses on leveraging frameworks like Monogame, LibGDX, and Cocos2D-X to design and optimize game scenarios for training advanced AI models. Collaborate with AI researchers and contribute to the development of next-generation interactive entertainment.

Key Responsibilities:

  • Design, build, and optimize game scenarios utilizing Monogame, LibGDX, and/or Cocos2D-X frameworks.
  • Collaborate with AI researchers to develop and refine environments used for training advanced AI agents.
  • Translate gameplay requirements into scalable, reusable code components.
  • Debug and enhance existing codebases, ensuring quality, efficiency, and performance.
  • Document technical solutions and provide training to team members as needed.

Key Skills:

  • Proficiency in Monogame, LibGDX, and/or Cocos2D-X frameworks.
  • Strong programming skills in C# and/or C++.
  • Experience with Java and/or other relevant programming languages.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork skills.

Salary (Rate): undetermined

City: London Area

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Role : Game Development Framework Specialist (Remote)

Location: Remote (Work from Anywhere)

Payout : $80-$120/hour

Role Overview: Join one of our clients, a global leader in the Artificial Intelligence industry, as a Game Dev (Frameworks) on a contract basis. In this pivotal role, you will leverage industry-leading frameworks to help train next-generation AI models, shaping the future of interactive entertainment. Your expertise will be utilized to design, build, and optimize game scenarios utilizing Monogame, LibGDX, and/or Cocos2D-X frameworks.

Key Responsibilities:

  • Design, build, and optimize game scenarios utilizing Monogame, LibGDX, and/or Cocos2D-X frameworks.
  • Collaborate with AI researchers to develop and refine environments used for training advanced AI agents.
  • Translate gameplay requirements into scalable, reusable code components.
  • Debug and enhance existing codebases, ensuring quality, efficiency, and performance.
  • Document technical solutions and provide training to team members as needed.

Required Skills & Qualifications:

  • Proficiency in Monogame, LibGDX, and/or Cocos2D-X frameworks.
  • Strong programming skills in C# and/or C++.
  • Experience with Java and/or other relevant programming languages.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork skills.

More About the Opportunity: This role offers the chance to work on cutting-edge AI projects, collaborate with a global team of experts, and contribute to the development of next-generation AI models. The position is contract-based, allowing for flexibility in your work schedule.

Equal Opportunity Employer: We hire based on skills and expertise. All qualified candidates are welcome regardless of background, experience, or prior employment history. Applications are reviewed solely on demonstrated technical ability and qualifications.

Apply Now!