Negotiable
Undetermined
Remote
EMEA
Summary: The Game Developer role involves creating 2D or 3D games using various modern engines such as Unreal and Unity. The position requires collaboration with artists and designers while focusing on gameplay systems and performance optimization. Candidates should have experience in game development and a passion for delivering polished products. This is a remote position with flexible work arrangements.
Key Responsibilities:
- Build 2D or 3D games for mobile, desktop, console, or web.
- Write gameplay logic, rendering code, or engine tooling.
- Optimize frame rate, memory usage, and load times across target platforms.
- Collaborate with artists, designers, and producers.
- Iterate based on playtest feedback and telemetry.
- Contribute to technical design discussions.
Key Skills:
- 2+ years of game development experience.
- At least one shipped game or substantial feature.
- Proficiency in at least one engine: Unreal, Unity, Godot, Panda3D, Cocos2d-x, libGDX, or MonoGame.
- Strong programming in C++, C#, Python, or Java depending on engine.
- Understanding of game loops, rendering, physics, and optimization.
- Portfolio or reel (required).
Salary (Rate): undetermined
City: undetermined
Country: undetermined
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Role : Game Developer (Remote)
Location : Remote
Payout : $20 - $150/hour
Role Overview
We are hiring a Game Developer to build 2D or 3D games across modern engines including Unreal, Unity, Godot, Panda3D, Cocos2d-x, libGDX, and MonoGame. In this role, you will work on gameplay systems, rendering, tooling, or engine-level code. The ideal candidate has shipped at least one game and cares about polish and performance.
Key Responsibilities
- Build 2D or 3D games for mobile, desktop, console, or web.
- Write gameplay logic, rendering code, or engine tooling.
- Optimize frame rate, memory usage, and load times across target platforms.
- Collaborate with artists, designers, and producers.
- Iterate based on playtest feedback and telemetry.
- Contribute to technical design discussions.
Required Skills & Qualifications
- 2+ years of game development experience.
- At least one shipped game or substantial feature.
- Proficiency in at least one engine: Unreal, Unity, Godot, Panda3D, Cocos2d-x, libGDX, or MonoGame.
- Strong programming in C++, C#, Python, or Java depending on engine.
- Understanding of game loops, rendering, physics, and optimization.
- Portfolio or reel (required).
Preferred Qualifications
- Shader programming (HLSL, GLSL).
- Multiplayer and networking (netcode, rollback, client-server sync).
- AI for games (behavior trees, GOAP, ML-driven NPCs).
- Mobile, VR, or AR platform optimization.
- Experience with level design or procedural generation.
What We Offer
- Remote and flexible work environment.
- Contract, part-time, or full-time options.
- Opportunity to work on indie, mobile, or AA titles.
- Creative and collaborative team culture.
- Learning opportunities across multiple game engines.
Equal Opportunity Employer
We hire based on skills and expertise. All qualified candidates are welcome regardless of background, experience, or prior employment history. Applications are reviewed solely on demonstrated technical ability and qualifications.
Apply Now!