Negotiable
Undetermined
Remote
EMEA
Summary: The Cross-Platform Engine Developer role focuses on designing, developing, and maintaining game engine features using Cocos2d-x in C++. The position requires collaboration with various teams to optimize performance and resolve complex issues while staying updated on advancements in game engine technology. This is a remote hourly contract position with flexible commitment hours.
Key Responsibilities:
- Design, develop, and maintain game engine features using Cocos2d-x in C++.
- Optimize memory usage, rendering performance, and platform-specific integrations.
- Build scalable and maintainable game architectures for global releases.
- Collaborate with designers, artists, and QA teams to implement and refine features.
- Diagnose and resolve complex engine-related issues across multiple platforms.
- Stay updated on game engine advancements and recommend improvements.
- Communicate technical concepts effectively within a distributed team environment.
Key Skills:
- Strong experience developing with Cocos2d-x and C++ in game projects.
- Solid background in computer graphics, rendering pipelines, and optimization.
- Experience deploying games across mobile, desktop, and console platforms.
- Deep understanding of cross-platform development challenges and solutions.
- Excellent written and verbal communication skills.
- Strong problem-solving skills with attention to detail.
- Ability to work effectively in a remote, fast-paced, and distributed team.
Salary (Rate): £120.00 hourly
City: undetermined
Country: undetermined
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Cross-Platform Engine Developer (Cocos2d-x)
Type: Hourly contract
Compensation: $50 - $120/hour
Location: Remote
Commitment: 10–40 hours/week
Role Responsibilities
- Design, develop, and maintain game engine features using Cocos2d-x in C++.
- Optimize memory usage, rendering performance, and platform-specific integrations.
- Build scalable and maintainable game architectures for global releases.
- Collaborate with designers, artists, and QA teams to implement and refine features.
- Diagnose and resolve complex engine-related issues across multiple platforms.
- Stay updated on game engine advancements and recommend improvements.
- Communicate technical concepts effectively within a distributed team environment.
Requirements
- Strong experience developing with Cocos2d-x and C++ in game projects.
- Solid background in computer graphics, rendering pipelines, and optimization.
- Experience deploying games across mobile, desktop, and console platforms.
- Deep understanding of cross-platform development challenges and solutions.
- Excellent written and verbal communication skills.
- Strong problem-solving skills with attention to detail.
- Ability to work effectively in a remote, fast-paced, and distributed team.
Application Process (Takes 20 Min)
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage