Game Developer (iOS/Android) | Remote

Game Developer (iOS/Android) | Remote

Posted 1 day ago by Crossing Hurdles

Negotiable
Undetermined
Remote
EMEA

Summary: The Cross-Platform Engine Developer role focuses on designing, developing, and maintaining game engine features using Cocos2d-x in C++. The position requires collaboration with various teams to optimize performance and resolve complex issues while staying updated on advancements in game engine technology. This is a remote hourly contract position with flexible commitment hours.

Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations.
  • Build scalable and maintainable game architectures for global releases.
  • Collaborate with designers, artists, and QA teams to implement and refine features.
  • Diagnose and resolve complex engine-related issues across multiple platforms.
  • Stay updated on game engine advancements and recommend improvements.
  • Communicate technical concepts effectively within a distributed team environment.

Key Skills:

  • Strong experience developing with Cocos2d-x and C++ in game projects.
  • Solid background in computer graphics, rendering pipelines, and optimization.
  • Experience deploying games across mobile, desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Excellent written and verbal communication skills.
  • Strong problem-solving skills with attention to detail.
  • Ability to work effectively in a remote, fast-paced, and distributed team.

Salary (Rate): £120.00 hourly

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Cross-Platform Engine Developer (Cocos2d-x)

Type: Hourly contract

Compensation: $50 - $120/hour

Location: Remote

Commitment: 10–40 hours/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations.
  • Build scalable and maintainable game architectures for global releases.
  • Collaborate with designers, artists, and QA teams to implement and refine features.
  • Diagnose and resolve complex engine-related issues across multiple platforms.
  • Stay updated on game engine advancements and recommend improvements.
  • Communicate technical concepts effectively within a distributed team environment.

Requirements

  • Strong experience developing with Cocos2d-x and C++ in game projects.
  • Solid background in computer graphics, rendering pipelines, and optimization.
  • Experience deploying games across mobile, desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Excellent written and verbal communication skills.
  • Strong problem-solving skills with attention to detail.
  • Ability to work effectively in a remote, fast-paced, and distributed team.

Application Process (Takes 20 Min)

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage