Game Developer (Cocos2d-x) | Remote

Game Developer (Cocos2d-x) | Remote

Posted 7 days ago by Crossing Hurdles

Negotiable
Undetermined
Remote
Remote

Summary: The Game Developer (Cocos2d-x) role is a contract position focused on designing, developing, and maintaining game engine features using Cocos2d-x in C++. The developer will work remotely and is expected to commit between 10 to 40 hours per week, collaborating with various teams to ensure high-quality game releases. Responsibilities include optimizing performance and troubleshooting issues across platforms. Proven experience in high-performance game projects is essential for this role.

Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate closely with designers, artists, and QA teams to implement and refine features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on the latest advancements in game engine technology and suggest improvements.

Key Skills:

  • Have proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Possess a strong background in computer graphics, rendering pipelines, and memory optimization.
  • Have hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Have a deep understanding of cross-platform development challenges and solutions.
  • Demonstrate exceptional written and verbal communication skills, with a collaborative mindset.

Salary (Rate): £120 hourly

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Game Developer (Cocos2d-x)
Type: Contract
Compensation: $50 - $120/hour
Location: Remote
Commitment: 10-40 hrs/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate closely with designers, artists, and QA teams to implement and refine features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on the latest advancements in game engine technology and suggest improvements.

Requirements

  • Have proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Possess a strong background in computer graphics, rendering pipelines, and memory optimization.
  • Have hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Have a deep understanding of cross-platform development challenges and solutions.
  • Demonstrate exceptional written and verbal communication skills, with a collaborative mindset.

Application Process

  • Easy Apply on Dice
  • Check email for next steps
  • Participate in resume evaluation & interview stage