Negotiable
Undetermined
Remote
Remote
Summary: The Game Developer position is a contract role focused on designing and developing game systems and engine-level features using C++. The developer will work remotely, committing between 10 to 40 hours per week, and will collaborate with various teams to enhance user experience and optimize performance. Strong proficiency in C++ and experience with graphics APIs and game engines are essential for this role.
Key Responsibilities:
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games to enhance user experience
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
- Debug complex issues related to rendering, performance, and cross-platform compatibility
Key Skills:
- Strong relevant experience in game development or real-time graphics programming
- Strong proficiency in C++ programming language
- Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal
- Solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
- Experience with Unreal Engine or similar game engines
- Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading
Salary (Rate): £60/hour
City: undetermined
Country: undetermined
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Game Developer
Type: Contract
Compensation: $20 - $60/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games to enhance user experience
- Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
- Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
- Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
- Debug complex issues related to rendering, performance, and cross-platform compatibility
Requirements
- Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to
- Demonstrate strong proficiency in C++ programming language
- Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal is required
- Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
- Experience with Unreal Engine or similar game engines is essential
- Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading, is necessary
Application Process
- Easy Apply on Dice
- Check email for next steps
- Participate in resume evaluation & interview stage