Game Developer | $60/hr Remote

Game Developer | $60/hr Remote

Posted 1 week ago by Crossing Hurdles

Negotiable
Undetermined
Remote
Remote

Summary: The Game Developer position is a contract role focused on designing and developing game systems and engine-level features using C++. The developer will work remotely, committing between 10 to 40 hours per week, and will collaborate with various teams to enhance user experience and optimize performance. Strong proficiency in C++ and experience with graphics APIs and game engines are essential for this role.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games to enhance user experience
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
  • Debug complex issues related to rendering, performance, and cross-platform compatibility

Key Skills:

  • Strong relevant experience in game development or real-time graphics programming
  • Strong proficiency in C++ programming language
  • Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal
  • Solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
  • Experience with Unreal Engine or similar game engines
  • Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading

Salary (Rate): £60/hour

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Game Developer
Type: Contract
Compensation: $20 - $60/hour
Location: Remote
Commitment: 10-40 hrs/week

Role Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games to enhance user experience
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
  • Debug complex issues related to rendering, performance, and cross-platform compatibility

Requirements

  • Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to
  • Demonstrate strong proficiency in C++ programming language
  • Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal is required
  • Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
  • Experience with Unreal Engine or similar game engines is essential
  • Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading, is necessary

Application Process

  • Easy Apply on Dice
  • Check email for next steps
  • Participate in resume evaluation & interview stage