Game Designer (GoDot) | Remote

Game Designer (GoDot) | Remote

Posted Today by Crossing Hurdles

Negotiable
Undetermined
Remote
United Kingdom

Summary: The role of Godot Game Engine Expert involves designing, implementing, and optimizing gameplay systems using the Godot Game Engine. The position requires collaboration with various team members to create engaging player experiences while maintaining clean and scalable code. The expert will also mentor team members and contribute to technical evaluations within the Godot ecosystem. This is a remote position with a commitment of 10–40 hours per week.

Key Responsibilities:

  • Design, implement, and optimize gameplay systems and features using the Godot Game Engine
  • Collaborate closely with designers, artists, and other developers to deliver polished and engaging player experiences
  • Architect and maintain clean, scalable, and well-documented codebases
  • Troubleshoot and resolve complex technical issues throughout the development lifecycle
  • Contribute to the evaluation and selection of technical solutions and tools related to the Godot ecosystem
  • Mentor and support team members in best practices, Godot workflows, and robust coding standards
  • Participate actively in sprint planning, code reviews, and quality assurance processes

Key Skills:

  • Deep expertise with the Godot Game Engine (GDScript, C#, or VisualScript)
  • Track record of shipping commercial or high-quality independent titles using Godot
  • Strong understanding of 2D/3D game development pipelines, asset integration, and performance optimization
  • Ability to communicate complex technical concepts clearly in written and verbal form
  • Experience collaborating in a remote, distributed team environment
  • Solid problem-solving abilities and passion for learning new technologies
  • Ability to produce clean, maintainable, and efficient code
  • Experience contributing to open-source Godot projects or plugins
  • Background in gameplay, UI/UX, or multiplayer networking systems
  • Exposure to agile development methodologies and tools

Salary (Rate): £120.00/hr

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Godot Game Engine Expert

Type: Expert Role

Compensation: $50 - $120/hour

Location: Remote

Commitment: 10–40 hours/week

Role Responsibilities

  • Design, implement, and optimize gameplay systems and features using the Godot Game Engine
  • Collaborate closely with designers, artists, and other developers to deliver polished and engaging player experiences
  • Architect and maintain clean, scalable, and well-documented codebases
  • Troubleshoot and resolve complex technical issues throughout the development lifecycle
  • Contribute to the evaluation and selection of technical solutions and tools related to the Godot ecosystem
  • Mentor and support team members in best practices, Godot workflows, and robust coding standards
  • Participate actively in sprint planning, code reviews, and quality assurance processes

Requirements

  • Deep expertise with the Godot Game Engine (GDScript, C#, or VisualScript)
  • Track record of shipping commercial or high-quality independent titles using Godot
  • Strong understanding of 2D/3D game development pipelines, asset integration, and performance optimization
  • Ability to communicate complex technical concepts clearly in written and verbal form
  • Experience collaborating in a remote, distributed team environment
  • Solid problem-solving abilities and passion for learning new technologies
  • Ability to produce clean, maintainable, and efficient code
  • Experience contributing to open-source Godot projects or plugins
  • Background in gameplay, UI/UX, or multiplayer networking systems
  • Exposure to agile development methodologies and tools

Application Process (Takes 20 Mins)

  • Upload resume
  • Interview (15 min)
  • Submit form