Freelance 3D Animator

Freelance 3D Animator

Posted 2 weeks ago by Twine

Negotiable
Undetermined
Remote
United Kingdom

Summary: An experienced 3D Animator is sought to rig and animate a female action hero character for a PC roguelite combat game. The role involves creating a functional rig and approximately 20 animations, focusing on high-action combat styles. The project is remote, with work expected to begin in mid-August and last for 4–5 weeks.

Key Responsibilities:

  • Rig and animate a female action hero character for a 3rd person open world roguelite combat game.
  • Create a functional rig, including body and minimal face rig.
  • Produce approximately 20 animations covering locomotion, combat sequences, special moves, and smaller interaction animations.
  • Work from reference styles and adapt to existing game mechanics.
  • Ensure reliable workflow and file management for integration into the game engine.

Key Skills:

  • Proven experience in 3D character rigging and animation for games.
  • Ability to deliver smooth, stylized animations matching a high-action combat style.
  • Skilled in creating functional rigs, including minimal face rigs.
  • Proficiency in industry-standard 3D animation tools (e.g., Blender, Maya, or equivalent).
  • Strong communication skills for remote collaboration.
  • Availability to start mid-August and commit to a 4–5 week production schedule.

Salary (Rate): undetermined

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: Other

Detailed Description From Employer:

About the Role

An experienced 3D Animator is required to rig and animate a female action hero character for a 3rd person open world roguelite combat game for PC. The animation style should be inspired by titles such as Stellar Blade and Nier Automata. The scope includes creating a functional rig (body and minimal face rig, with no special bones; clothing and hair will be handled in-engine) and producing approximately 20 animations. These will cover locomotion, combat sequences, special moves, abilities, and smaller interaction or reaction animations. Work is expected to begin between August 10–14, with an estimated duration of 4–5 weeks. The project is entirely remote.

Requirements

Proven experience in 3D character rigging and animation for games. Ability to deliver smooth, stylized animations matching a high-action combat style. Skilled in creating functional rigs, including minimal face rigs. Proficiency in industry-standard 3D animation tools (e.g., Blender, Maya, or equivalent). Ability to work from reference styles and adapt to existing game mechanics. Strong communication skills for remote collaboration. Availability to start mid-August and commit to a 4–5 week production schedule. Reliable workflow and file management for integration into the game engine.

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