Cross-Platform Game Programmer | $120/hr Remote | Micro1 x AI Labs
Posted 1 week ago by Crossing Hurdles
Negotiable
Undetermined
Remote
United Kingdom
Summary: The Cross-Platform Game Programmer role is a contract position focused on creating AI training prompts and developing evaluation rubrics within a remote team. The programmer will utilize the Cocos2d-x engine to enhance game development scenarios and collaborate with domain experts to refine processes. The position requires expert-level proficiency in C++ and experience in cross-platform game logic. Strong communication skills and the ability to work autonomously in a remote setting are essential.
Key Responsibilities:
- Create detailed and realistic AI training prompts simulating complex game development scenarios.
- Develop robust evaluation rubrics to assess AI-generated solutions.
- Execute and validate tasks within a sophisticated virtual environment.
- Utilize the Cocos2d-x engine's capabilities to maximize training fidelity.
- Collaborate remotely with other domain experts, sharing insights to refine processes.
- Document workflows, best practices, and findings to support AI system learning.
Key Skills:
- Expert-level proficiency in C++.
- Strong command of the Cocos2d-x game engine.
- Proven experience in game logic involving graphics, physics, or UI in cross-platform environments.
- Exceptional written and verbal communication skills.
- Ability to work autonomously in a remote team setting.
- Solid understanding of game engine architecture and optimization techniques.
- Experience building or applying evaluation rubrics for technical work.
Salary (Rate): £120.00/hr
City: undetermined
Country: United Kingdom
Working Arrangements: remote
IR35 Status: undetermined
Seniority Level: undetermined
Industry: IT
Position: Cross-Platform Game Programmer
Type: Contract
Location: Remote
Commitment: 10-40 hrs/week
Pay: $20 - $120/hr
Role Responsibilities
- Create detailed and realistic AI training prompts simulating complex game development scenarios, including sprite management, physics, animations, scene transitions, UI elements, and core game logic.
- Develop robust evaluation rubrics to assess AI-generated solutions and ensure industry-standard quality.
- Execute and validate tasks created by yourself and other experts within a sophisticated virtual environment.
- Utilize the Cocos2d-x engine s scene graph, action system, and asset management capabilities to maximize training fidelity.
- Collaborate remotely with other domain experts, sharing written and verbal insights to continually refine processes and benchmarks.
- Document workflows, best practices, and findings in a clear, articulate manner to support AI system learning and team knowledge base.
Requirements
- Have expert-level proficiency in C++ and a strong command of the Cocos2d-x game engine.
- Have proven experience authoring or executing game logic involving graphics, physics, or UI in cross-platform environments.
- Demonstrate exceptional written and verbal communication skills, with attention to clarity and detail.
- Have a demonstrated ability to work autonomously in a remote, geographically distributed team setting.
- Possess a solid understanding of game engine architecture, asset pipelines, and optimization techniques.
- Have experience building or applying evaluation rubrics for technical work.
Application Process
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage