2D Game Developer (libGDX) | Remote

2D Game Developer (libGDX) | Remote

Posted Today by Crossing Hurdles

Negotiable
Undetermined
Remote
EMEA

Summary: The Junior Game Developer role focuses on developing and optimizing 2D game features using Java and libGDX frameworks in a remote setting. The position requires collaboration with AI specialists and involves implementing game mechanics, troubleshooting code, and participating in code reviews. Candidates should have a foundational understanding of Java and game development concepts, along with strong communication skills. This contract position offers flexible hours ranging from 10 to 40 hours per week.

Key Responsibilities:

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.

Key Skills:

  • Basic knowledge of Java programming and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.

Salary (Rate): £120.00 hourly

City: undetermined

Country: undetermined

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: Entry Level

Industry: IT

Detailed Description From Employer:

Position: Junior Game Developer (Java / libGDX)

Type: Contract

Compensation: $20 - $120/hour

Location: Remote

Commitment: 10-40 hrs/week

Role Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.

Requirements

  • Have basic knowledge of Java programming and object-oriented principles.
  • Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understand fundamental game development concepts such as game loops, sprites, and input management.
  • Possess strong written and verbal communication skills, with a focus on clear technical documentation.
  • Demonstrate the ability to work collaboratively in a fully remote team environment.

Application Process

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage