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Game Artist

Posted 6 days ago by SkillSearch

About The Role

As a Match-3 Game Artist, you will take ownership of gameplay blockers and interactive puzzle elements, creating assets from initial concept through to final implementation within Unity.

Working closely with Designers, Art Direction and the wider development team, you'll be responsible for ensuring gameplay elements are visually appealing, clearly communicate gameplay behaviour and contribute to a satisfying player experience.

This is a highly collaborative role with significant ownership, offering the opportunity to influence the visual quality and direction of a growing project. There is also potential for the role to expand into broader ownership across the game's match-3 content and wider art production.

Asset Creation & Concept Development

  • Conceptualise and develop new match-3 blockers and gameplay elements.
  • Collaborate closely with Design teams to ensure assets support gameplay objectives.
  • Present ideas and visual solutions that enhance the player experience.
  • Iterate on concepts based on feedback from stakeholders and testing.

3D Art Production

  • Create high-quality production-ready assets using Blender.
  • Produce models, textures, materials and shaders suitable for mobile game environments.
  • Ensure assets meet technical and artistic requirements.
  • Maintain a high level of visual quality and consistency across all content.

Animation & Implementation

  • Prepare assets for integration and animation workflows.
  • Create in-engine animations using Unity.
  • Develop:
  • State transitions
  • Destruction sequences
  • Interactive animations
  • Gameplay-driven visual feedback
  • Support the implementation of effects that improve game feel and readability.

Gameplay Readability & Visual Design

  • Design assets that clearly communicate gameplay functionality.
  • Ensure blockers are visually distinct and intuitive for players.
  • Balance creativity with usability and clarity.
  • Contribute to overall gameplay polish and player satisfaction.

Collaboration & Ownership

  • Take ownership of assets from concept through final implementation.
  • Work closely with Designers, Artists and Developers.
  • Contribute ideas that evolve and strengthen the existing art style.
  • Support a collaborative and feedback-driven development process.

Experience

  • Professional experience as a Game Artist.
  • Experience working on mobile, casual or free-to-play titles.
  • Track record of creating gameplay-focused assets.
  • Experience working through a full production pipeline from concept to implementation.

Technical Skills

  • Strong proficiency in:
  • Blender
  • Photoshop
  • Unity
  • Experience creating and implementing 3D assets.
  • Experience with in-engine animation workflows.
  • Understanding of materials, shaders and asset optimisation.
  • Knowledge of mobile game art production best practices.

Artistic Skills

  • Strong art fundamentals including:
  • Shape language
  • Colour
  • Composition
  • Readability
  • Visual hierarchy
  • Strong understanding of animation principles and timing.
  • Excellent eye for game feel and gameplay communication.
  • Ability to work within and expand an established visual style.

Personal Qualities

  • Self-motivated and comfortable taking ownership.
  • Strong collaboration and communication skills.
  • Able to balance creativity with gameplay requirements.
  • Comfortable working at pace in an iterative development environment.
  • Passionate about creating polished player experiences.

Nice To Have

  • Experience working on shipped Match-3 or Puzzle titles.
  • Experience creating casual mobile game content.
  • Unity VFX experience.
  • Knowledge of:
  • Particle systems
  • Shaders
  • Gameplay visual effects
  • Experience contributing to visual style development and direction.

Why Join?

  • Work on an exciting new casual mobile game.
  • Own gameplay-critical visual content from concept to completion.
  • Influence the visual quality and player experience of a growing project.
  • Collaborate with a talented multidisciplinary development team.
  • Gain exposure to a broad range of art disciplines including modelling, animation and implementation.
  • Opportunity for increased ownership and long-term involvement as the project evolves.
Rate:
Not specified
Location:
London
IR35 Status:
Not specified
Remote Status:
Not specified
Industry:
Design & UX
Seniority Level:
Not Specified

Take-Home Pay

Not Available

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