Negotiable
Outside
Hybrid
Wakefield, England, United Kingdom
Summary: The Build Engineer role focuses on transitioning to a developer-led self-service build model while providing day-to-day support for various internal projects and external partners. The position requires collaboration with production teams and managing multiple concurrent projects, including back-catalogue titles. Essential experience in the games industry, particularly with Unreal Engine and Unity, is crucial for success in this role. The position is hybrid, requiring presence in Wakefield for 2-3 days per week.
Key Responsibilities:
- Facilitating a comprehensive handover and knowledge transfer during the initial overlap period.
- Supporting the strategic shift from a centralized build model to a developer-led self-service model.
- Providing day-to-day build support for a variety of internal projects and external development partners.
- Collaborating with the production team to manage project access and permissions.
- Supporting 20+ concurrent projects, spanning a diverse mix of active titles and back-catalogue games.
- Managing back-catalogue requests, including titles transitioning to new platforms.
- Improving documentation, templates, and build best practices to drive efficiency.
- Reducing single-person dependency to improve the overall resilience of the build function.
- Assisting the business in assessing and shaping the long-term support and resource model.
- Working directly with external development partners to establish and refine build setups and processes.
Key Skills:
- Games Industry Background: Essential experience with Unreal Engine (4 & 5) and Unity across PC, Mobile, and Console.
- Technical Stack: Strong proficiency in C#, C++, and MSBuild for build automation.
- CI/CD Infrastructure: Expert-level knowledge of TeamCity (preferred) or Jenkins within cloud-hosted environments.
- Deployment Expertise: Proven track record of handling builds for iOS, Android, and Steam; console platform experience is a significant advantage.
- Soft Skills: Ability to work autonomously and manage multiple external development partners simultaneously.
Salary (Rate): undetermined
City: Wakefield
Country: United Kingdom
Working Arrangements: hybrid
IR35 Status: outside IR35
Seniority Level: undetermined
Industry: Other
Build Engineer - TeamCity
3 Months Hybrid working - Wakefield 2/3 days per week Outside IR35 Role
Facilitating a comprehensive handover and knowledge transfer during the initial overlap period to ensure a seamless transition.
Supporting the strategic shift from a centralised build model to a developer-led self-service model.
Providing day-to-day build support for a variety of internal projects and external development partners.
Collaborating with the production team to manage project access and permissions.
Supporting 20+ concurrent projects, spanning a diverse mix of active titles and back-catalogue games.
Managing back-catalogue requests, including titles transitioning to new platforms (e.g., console to mobile) and requiring new branch setup.
Improving documentation, templates, and build best practices to drive efficiency.
Reducing single-person dependency to improve the overall resilience of the build function.
Assisting the business in assessing and shaping the long-term support and resource model.
Working directly with external development partners to establish and refine build setups and processes.
Experience Required
Games Industry Background: Essential experience with Unreal Engine (4 & 5) and Unity across PC, Mobile, and Console.
Technical Stack: Strong proficiency in C#, C++, and MSBuild for build automation.
CI/CD Infrastructure: Expert-level knowledge of TeamCity (preferred) or Jenkins within cloud-hosted environments.
Deployment Expertise: Proven track record of handling builds for iOS, Android, and Steam; console platform experience (PlayStation/Xbox/Switch) is a significant advantage.
Soft Skills: Ability to work autonomously and manage multiple external development partners simultaneously.