Negotiable
Undetermined
Undetermined
Gaydon, England, United Kingdom
Summary: The Automotive 2D Artist role involves creating user flows, wireframes, and persona maps tailored for driver and passenger experiences. The position requires collaboration with HMI Developers and engineers to ensure design feasibility, alongside a strong command of typography, color theory, and vector artwork. Proficiency in industry-standard software such as Figma, Adobe Illustrator, and ProtoPie is essential for developing high-resolution assets for embedded vehicle screens. The artist will also utilize tools for motion graphics and automotive-specific prototyping to enhance user interfaces.
Key Responsibilities:
- Create user flows, wireframes, and persona maps for driver and passenger use cases.
- Hand off assets to HMI Developers and communicate with engineers regarding design feasibility.
- Master typography, color theory, and pixel-perfect iconography.
- Proficiently create high-resolution assets that meet technical constraints for embedded vehicle screens.
- Utilize Figma for UI layouts and high-fidelity prototypes.
- Create vector-based icons and graphics using Adobe Illustrator.
- Design high-resolution 2D textures and renders with Adobe Photoshop.
- Develop prototypes that communicate with external hardware using ProtoPie.
- Bridge 2D art into final vehicle software using Crank Storyboard or Unreal Engine.
- Design transitions, startup animations, and micro-interactions with Adobe After Effects.
Key Skills:
- 5+ years of experience in 2D art and design.
- Proficiency in Figma, Adobe Illustrator, and Adobe Photoshop.
- Experience with ProtoPie, Crank Storyboard, or Unreal Engine.
- Strong understanding of typography and color theory.
- Ability to create high-resolution assets for embedded screens.
- Experience in motion graphics using Adobe After Effects.
Salary (Rate): undetermined
City: Gaydon
Country: United Kingdom
Working Arrangements: undetermined
IR35 Status: undetermined
Seniority Level: undetermined
Industry: Other
Job Title - Automotive 2D Artist
Location - Gaydon, England, United Kingdom
Experience - 5+ Years
Job Description - Ability to create user flows, wireframes, and persona maps specifically for driver and passenger use cases Ability to hand off assets to HMI Developers and communicate with engineers to ensure designs are technically feasible. Mastery of typography, color theory (including high-contrast "Dark Mode" for night driving), and pixel-perfect iconography. Proficiency in Vector Artwork and creating high-resolution assets that meet technical constraints for embedded vehicle screens.
Core Software Set
Primary Design: Figma is the industry standard for UI layouts, component-based workflows, and building high-fidelity prototypes.
Asset Creation: Adobe Illustrator (for vector-based icons and graphics) and Adobe Photoshop (for high-resolution 2D textures and renders).
Automotive-Specific Prototyping: ProtoPie is highly valued because it allows prototypes to communicate with external hardware and car sensors.
HMI Development Tools: Crank Storyboard or Unreal Engine (specifically UMG) are often used to bridge 2D art into the final vehicle software.
Motion Graphics: Adobe After Effects for designing transitions, startup animations, and micro-interactions.