Negotiable
Undetermined
Undetermined
United Kingdom
Summary: Join an indie game studio as a 2D animator, focusing on hand-drawn, frame-by-frame sprite sheets for enemy characters in a sidescrolling game. This role is perfect for animators who value classic video game aesthetics and wish to contribute to a debut title that emphasizes originality and quality. You will animate various character movements, ensuring fluidity and expressiveness while maintaining a traditional animation style. The position offers creative freedom to bring unique enemy designs to life.
Key Responsibilities:
- Create hand-drawn, frame-by-frame 2D sprite sheets for enemy characters
- Animate walk, attack, and idle cycles with smooth transitions
- Collaborate with the game development team to ensure animations align with gameplay requirements and visual style
- Deliver polished, production-ready sprite sheets in the required formats
- Iterate on feedback to refine animations and maintain consistency across characters
- Manage time effectively to meet project milestones and deadlines
Key Skills:
- Demonstrated experience in 2D frame-by-frame animation, preferably for games or interactive media
- Strong portfolio showcasing hand-drawn animation and sprite sheet work
- Proficiency with industry-standard animation software (e.g., Adobe Animate, Toon Boom, or similar)
- Ability to create expressive character movements and cycles without relying on rigging or skeletal animation
- Understanding of classic video game animation styles and an eye for detail
- Excellent communication skills and ability to work remotely with a distributed team
- Self-motivated, organized, and able to deliver high-quality work within set timelines
- Availability for a single project with potential for future collaboration
Salary (Rate): undetermined
City: undetermined
Country: United Kingdom
Working Arrangements: undetermined
IR35 Status: undetermined
Seniority Level: undetermined
Industry: Other
Join a passionate indie game studio as a 2D animator, focusing on hand-drawn, frame-by-frame sprite sheets for enemy characters in a sidescrolling game. This role is ideal for animators who appreciate classic video game aesthetics and want to contribute to a debut title that values originality and quality. You will be responsible for animating walk, attack, and idle cycles, ensuring each character movement is fluid and expressive. The project emphasizes a traditional, hand-animated feel rather than rigged or Spine-based animation, offering creative freedom to bring unique enemy designs to life.
Responsibilities
- Create hand-drawn, frame-by-frame 2D sprite sheets for enemy characters
- Animate walk, attack, and idle cycles with smooth transitions
- Collaborate with the game development team to ensure animations align with gameplay requirements and visual style
- Deliver polished, production-ready sprite sheets in the required formats
- Iterate on feedback to refine animations and maintain consistency across characters
- Manage time effectively to meet project milestones and deadlines
Skills And Requirements
- Demonstrated experience in 2D frame-by-frame animation, preferably for games or interactive media
- Strong portfolio showcasing hand-drawn animation and sprite sheet work
- Proficiency with industry-standard animation software (e.g., Adobe Animate, Toon Boom, or similar)
- Ability to create expressive character movements and cycles without relying on rigging or skeletal animation
- Understanding of classic video game animation styles and an eye for detail
- Excellent communication skills and ability to work remotely with a distributed team
- Self-motivated, organized, and able to deliver high-quality work within set timelines
- Availability for a single project with potential for future collaboration
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