Software Engineer - Open 3D Engine (O3DE) | Remote

Software Engineer - Open 3D Engine (O3DE) | Remote

Posted 4 days ago by Crossing Hurdles

Negotiable
Undetermined
Remote
United Kingdom

Summary: The Software Engineer - Open 3D Engine (O3DE) role is a contract position focused on creating high-fidelity 3D scenes and simulations optimized for AI training. The engineer will leverage their expertise in O3DE, collaborating with stakeholders to ensure deliverables meet specific requirements while writing maintainable code in Python and C++. This position allows for flexible commitment between 10 to 40 hours per week and is fully remote.

Key Responsibilities:

  • Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.
  • Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.
  • Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE.
  • Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.
  • Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.
  • Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.

Key Skills:

  • Proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.
  • Strong proficiency in Python and C++.
  • Experience structuring and deploying 3D simulations from concept to completion within O3DE.
  • Familiarity with AWS and its integration into scalable game/simulation environments.
  • Hands-on background in game development or simulation engineering.

Salary (Rate): £120.00/hour

City: undetermined

Country: United Kingdom

Working Arrangements: remote

IR35 Status: undetermined

Seniority Level: undetermined

Industry: IT

Detailed Description From Employer:

Position: Software Engineer - Open 3D Engine (O3DE)

Type: Contract

Compensation: $50 - $120/hour

Location: Remote

Commitment: 10-40 hrs/week

Role Responsibilities

  • Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.
  • Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.
  • Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE.
  • Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.
  • Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.
  • Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.

Requirements

  • Have proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.
  • Have strong proficiency in Python and C++.
  • Have experience structuring and deploying 3D simulations from concept to completion within O3DE.
  • Be familiar with AWS and its integration into scalable game/simulation environments.
  • Have a hands-on background in game development or simulation engineering.

Application Process

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage